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The goal of this course-long, group assignment is to tackle a concrete interaction problem of a social robot with (a) user(s).
To do this, you will design and develop a prototype for a socially interactive NAO robot. You will have the freedom to come up with your own interaction design inspired by a specific use case. You will have to be creative (think outside the box), but also extremely specific (interaction goal must be narrow in scope). You will be developing robot software (see robot software part in the weekly milestones) as well as documenting your design (see design document part in the weekly milestones). Examples of concrete interaction problems are:
How to make a robot persuasive?
How to effectively personalize interactioncreate legible affective robot expressions for the basic emotions?
How to make a robot emotionally expressiveavoid misgendering of users by social robots?
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Some examples that might help you define your interaction problem, key measures, and help you with the writing, can be found in the repository below.
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