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Table of Contents

Basic SIC Connector

Introduction

The Python API also provides its own concrete implementation of the AbstractSICConnector class, called the BasicSICConnector. It allows you to register callback functions for each action you send.

  • callback functions

    • called when the action is finished or a result becomes available

    • e.g.:

      • for device actions (e.g.: wake_up, say or set_eye_color), the callback function is called only once

      • for touch events (e.g. MiddleTactilTouched), the callback function is called every time the event becomes available

      • the result of vision operations (e.g. on_face_recognized(identifier)), the callback function is called every time the result becomes available

Example

import threading
from social_interaction_cloud.basic_connector import BasicSICConnector
from time import sleep


class Example:

    def __init__(self, server_ip):
        self.sic = BasicSICConnector(server_ip)

        self.awake_lock = threading.Event()

    def run(self):
        # active Social Interaction Cloud connection
        self.sic.start()

        # set language to English
        self.sic.set_language('en-US')

        # stand up and wait until this action is done (whenever the callback function self.awake is called)
        self.sic.wake_up(self.awake)
        self.awake_lock.wait()  # see https://docs.python.org/3/library/threading.html#event-objects

        self.sic.say_animated('You can tickle me by touching my head.')
        # Execute that_tickles call each time the middle tactile is touched
        self.sic.subscribe_touch_listener('MiddleTactilTouched', self.that_tickles)

        # You have 10 seconds to tickle the robot
        sleep(10)
        
        # Unsubscribe the listener if you don't need it anymore.
        self.sic.unsubscribe_touch_listener('MiddleTactilTouched')

        # Go to rest mode
        self.sic.rest()

        # close the Social Interaction Cloud connection
        self.sic.stop()

    def awake(self):
        """Callback function for wake_up action. Called only once.
        It lifts the lock, making the program continue from self.awake_lock.wait()"""

        self.awake_lock.set()

    def that_tickles(self):
        """Callback function for touch listener. Everytime the MiddleTactilTouched event is generated, this
         callback function is called, making the robot say 'That tickles!'"""
        
        self.sic.say_animated('That tickles!')


example = Example('127.0.0.1')
example.run()

In the example above:

  1. A connected Nao robot will stand up, saying “You can tickle me by touching my head”

    1. To wait until the Nao has finished standing up, the program is locked by the self.awake_lock.wait() statement.

      1. awake_lock is an threading.Event() object, that blocks the main thread until the threading.Event() is set by calling self.awake_lock.set(). This is done in the awake callback function. This callback function is added to the wake_up action.

    2. Once the robot is finished standing up, awake is called, and the “lock is lifted”, allowing the program to continue.

  2. For 10 seconds will say “that tickles” every time you touch the sensor on the middle of its head.

  3. After 10 seconds, the Nao will sit down again.

A different callback function is that_tickles. It is subscribed to the MiddleTactilTouched event. Whenever the program is running, that_tickles is called each time the middle head sensor is touched.

State Machines Interaction Flows

Implementing a social interaction flow will go more efficiently if your code could have a similar structure to a graph/flowchart. Each step in the interaction is going from one state to another, based on the input from an end-user and the goals of the robot.

To structure your code using state and state transitions you can use the state machine design pattern. See Gkasdrogkas (2020), Nath (2019) or Shalyto et al. for a more extensive explanation of what they are.

Using this approach you can create a whole chain of states, neatly separating each interaction step in different states and methods. It does not have to be a linear sequence. You can create branches and cycles, depending on the indented interaction flow.

The most important component of state machines are the state transitions.

  • define what triggers a transition (e.g.: a button press)

  • define prerequisites of a state transition (e.g.: to get from the sleep to the awake state, a robot first needs to stand up)

Usage

In order to facilitate the implementation of state machines, the library pytransitions ca be used. It is “a lightweight, object-oriented finite state machine implementation in Python with many extensions”. Read their guide to learn more.

Example

Let’s look at an example of how to use it together with the SIC Python API. The example is comprised of a basic interaction flow. In this interaction flow, the robot starts by being asleep, wakes up, introduces itself and gets acquainted with the person and then says goodbye.

It starts with creating a model class for a robot that has states and link it to a state machine:

from transitions import Machine

class ExampleRobot(object):
   
   states = ['asleep', 'awake', 'introduced', 'got_acquainted', 'goodbye']

   def __init__(self):
      self.machine = Machine(model=self, states=ExampleRobot.states, initial='asleep')
      self.machine.add_transition(trigger='start', source='asleep', dest='awake',
                            before='wake_up', after='introduce')
      self.machine.add_transition(trigger='introduce', source='awake', dest='introduced',
                            before='introduction', after='get_acquainted')
      ...
      
    def wake_up(self) -> None:
        self.sic.set_language('en-US')
        self.sic.wake_up()
        self.sic.run_loaded_actions()

robot = ExampleRobot()
robot.start() # causes state transition from asleep to awake
  1. define all the states of the state machine (line 5)

  2. initialise the state machine with the model, state and initial state (line 8)

  3. add transitions between states (line 9) - if we have an instantiation of the ExampleRobot class we can now call the start method (trigger) to cause a transition from the initial asleep state (source) the the awake state (destination):

    • the trigger to a transition is the method that causes the transition

      • in this case, the robot will wake up upon the call of the start method (line 21)

    • the source of a transition is the previous state in which the state machine was

      • in this case, “asleep”

    • the destination of a transition is the state to which the transition directs the state machine is directed

      • in this case, “awake”

    • before trigger of a transition is a statement to call a method before the transition happens

      • in this case, method wake_up (line 15)

    • after trigger of a transition is a statement to trigger after a transition happens

      • in this case, “introduce” becomes a trigger to the next transition “introduced” (line 11)

      • note: Often there are no external triggers to trigger a state transition in the human-robot interaction flow. For example, when the robot is awake and ready it should automatically move to a next state. Adding an after parameter to the next transition as a trigger would address this issue

For a complete working example see https://bitbucket.org/socialroboticshub/examples/src/main/python/4_state_machine.py .

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